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Of course there are other shield/weapon combinations that have good passive abilities, but this one I find has the most overall utility. Combined with the weapon from the same set it makes a great combination of passive abilities. The Na’kuhl shield’s bonus ability makes it the most useful shield thus far in the game, offering the wearer a reprieve from damage when the situation becomes dangerous. I don’t generally recommend autofire for ground but in this case it is apt. Just keep firing the Herald primary attack. As you can see, this is a very simple build to use. The Na’kuhl weapon is only there for the two piece bonus with the shield, which improves your critical hits.
SPACE WARFARE SPECIALIST STO UPGRADE
You don’t even need to upgrade it (maybe if you’re fighting Borg who eventually adapt). The Na’kuhl weapon’s secondary attack also has too long of a charge up time to be useful, and its primary attack is not as good as the Herald energy projector, so you will never ever use this gun. The secondary fire has far too long of a charge up time to be useful in anything other than an ambush attack. The Herald energy projector is in many cases one of the most effective weapons in the game, with a high dps and a unique primary attack that chains to up to two nearby targets (albeit at a lesser amount of damage). ArmorĪdvanced Herald Antiproton Beam Projector One of the most popular, effective, easy to use builds that has become almost standard for any profession is the combination of Herald AP Projector from the Lobi store (main hand weapon), Na’kuhl Assault (off hand weapon, slotted but never used) and shield from The Temporal Front, Advanced Fleet Recoil Compensating Armor, and the kit with the most KPerf available. A generic decent equipment build (that costs a lot) If your captain character uses an exploit weapon, equipping your boffs with expose weapons can provide a boost to your own firepower, and since your boff firepower is small choose weapons for them which apply more debuffs to your enemies rather than weapons with the highest listed dps. To that end, abilities that debuff the enemy damage resistance, shields, or weapons or provide protection or other buffs to you should be your priority over abilities which increase their personal damage output. That being said, in episodes and adventure zones with your bridge officers present their firepower will be largely insignificant compared to you own, therefore each of their abilities and weapons choices should be weighed to maximize your own firepower and survivability. queues: in no mission that really matters do you have your away team with you, so bridge officer ability composition is largely irrelevant. Just like in space a little tanking is required but not that much (and can be completely ignored if you’re in a good group) and some crowd control is nice to have in the party but not strictly necessary.įirst a generic note on episodes vs. The biggest change in ground over the years is that even here the game is evolving to favor high multitarget dps over single target or burst damage output, mirroring the game trend that has long existed for space combat.
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It could also be added to any and all of the other keybind sequences for even more reliable activation. The most notable improvement I have made since then is to add a call to activate Defiance to my primary and secondary attack keys as I found that it was difficult to activate it quickly at the appropriate time when an individual button press was needed. While much of the equipment and abilities have changed in the years since, the usage of keybinds is largely unchanged and the keybind scheme detailed in those articles can be employed even now with few if any modifications. Despite the relative simplicity, not all builds are created equal, and there is much to consider when compiling your own.īefore we begin I recommend that anyone not proficient in keybinds read my long prior articles Keybinds the Doctor Nick Way and its sequel on Ground Keybinds. But putting together a cohesive and effective build for ground combat in Star Trek Online is very much the same as creating a ship build for space combat, however in a more limited capacity. I know that, you know that, the Royal Navy apparently does not but they’re British and they maintain a lot of weird traditions.
SPACE WARFARE SPECIALIST STO UPDATE
Read the first comment below for an update regarding the ground rebalance patch and addressing some questions and recommendations from fleet members.
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